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28 items tagged "boy"
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game boy advance [+],
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perfect candidate [+],
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parallel cable [+],
oscilloscope [+],
original [+],
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nes [+],
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midi synth [+],
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midi [+],
max [+],
matt evans [+],
mailer [+],
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jackson [+],
inflatable robot [+],
headphone jack [+],
hacking game [+],
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game boy advance sp [+],
flight simulators [+],
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d render [+],
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craig [+],
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anton [+],
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4:00
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Hack a Day
While it might not be quite as revered as its predecessor, the Game Boy Advance is arguably the peak of “classic” handheld gaming, before things got all 3D and dual screen on us. One of its best features is the so-called multiboot mode, which allows the GBA to download a program from its link port. Officially this feature was introduced so you could play multiplayer with your friends even if they didn’t have the game cartridge, but naturally it didn’t take long for hackers to realize you can use it to run arbitrary code on an unmodified system.
[Shyri Villar] has put this capability to excellent use with a plug-in board that allows a stock GBA to be used as a general purpose Bluetooth HID controller. Now you can emulate GBA games on your computer while using the real thing as your input device. Or if that’s a bit too redundant for you, then any 2D game you think could benefit from the classic Game Boy control layout.
An ATmega328P on the board initiates the multiboot sequence when the system powers up, and feeds it the GBA program that’s stored on a W25Q32 chip. Once the code is running on the GBA, it communicates with a common HC-05 Bluetooth module through the same link port. To perform this handoff, [Shyri] uses a HCF4066 switch IC to literally change the pin assignments in the connector from the SPI used to upload the ROM to the UART lines of the Bluetooth module.
With everything powered from the 3.3 V provided by the GBA’s link port, and some software niceties like the ability to store Bluetooth pairing information for subsequent device connections, this is actually a very practical gadget. The fact that you can do this on a completely stock GBA is very compelling, especially considering some of the previous Bluetooth Game Boy modifications we’ve seen. Granted the market might be somewhat limited, but with a custom PCB and a 3D printed enclosure, we could see this potentially being a popular accessory for the classic handheld. It’s not like it can be any more niche than using the GBA as a remote display for your multimeter.
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1:00
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Hack a Day
Reinforcement learning has been a hot-button area of research into artificial intelligence. This is a method where software agents make decisions and refine these over time based on analyzing resulting outcomes. [Kamil Rocki] had been exploring this field, but needed some more powerful tools. As it turned out, a cluster …read more
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8:00
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Hack a Day
Nintendo’s Game Boy was the handheld of the 1990s. Like many of their products, it was famous for its ability to stand up to punishment from angry children and military strikes alike. Its biggest weakness is perhaps its unbacklit LCD screen. Retrogamers and chiptuners alike find themselves modifying and replacing …read more
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8:30
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Hack a Day
Microcontrollers come in a broad swathe of capabilities these days. There are the venerable 8-bit micros that have been around forever and valiantly crunch away, all the way up to modern 32-bit powerhouses with advanced peripherals and huge amounts of RAM and ROM. If you’re blinking a few LEDs or …read more
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4:01
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Hack a Day
Like many retro favourites, the Game Boy is in no way dead — development continues apace through its many fans.But what about the hardware side? This is a particularly interesting one: [Alex] wondered if a Game Boy could be readily used as a wireless controller. Set out to make it happen, the final product is a game cartridge that makes the classic handheld a wireless controller.
It’s achieved quite elegantly, with a custom cartridge used to turn the Game Boy into a controller while requiring no modification to the handheld. The cartridge contains a flash chip to store the ROM, …read more
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8:00
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Hack a Day
Released in 1998, the Game Boy camera was a bit ahead of its time. This specialized Game Boy cartridge featured a 128×128 pixel CMOS sensor and took 4-color greyscale photos. The camera even rotated, allowing for selfies years before that word existed.
The fixed lens on this camera meant no zoom was possible. [Bastiaan] decided to address this shortcoming by building a Canon EF Lens Mount. The resulting build looks hilarious, but actually takes some interesting photos.
[Bastiaan] designed the mount using Rhino 3D, and printed it out on a Monoprice 3D printer. After some light disassembly, the mount can …read more
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4:00
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Hack a Day
[Dhole], like the fox, isn’t the first to connect his computer to a Game Boy printer but he has done a remarkable job of documenting the process so well that anyone can follow. The operation is described well enough that it isn’t necessary to scrutinize his code, so don’t be put off if C and Rust are not your first choices. The whole thing is written like a story in three chapters.
The first chapter is about hacking a link cable between two Game Boys. First, he explains the necessity and process of setting the speed of his microcontroller, a …read more
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12:00
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Hack a Day
When [Anton] picked up an old translucent purple Game Boy Color, he noticed a nearly complete lack of sound coming from the speaker. This simply would not do, so [Anton] replaced the speaker and soldered in a 2 Watt amp, making his Game Boy very loud indeed. After cracking open his Game Boy, [Anton] noticed [...]
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5:01
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Hack a Day
The venerable Game Boy is dead – and has been for a long time – after being replaced by the DS, DSi, DSi XL, and the 3DS. That doesn’t mean there’s nothing of value to the old Game Boy catalog; Pokemon Red/Blue is still as much fun as it was 15 years ago, and the [...]
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6:01
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Hack a Day
For being more than 20 years old, [Max]‘s old brick-sized Game boy still has a lot of life left in it. Even though his Game Boy was still in good condition, there were a few vertical lines in the display, making it a perfect candidate for a restoration. While he had his DMG-01 open on [...]
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11:01
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Hack a Day
[Adr990] wants to make sure his Game Boy game saves aren’t lost to aging batteries. They’re stored in SRAM with a small coin cell inside the cartridge to keep the memory energized when the game is not being played. But if you pull out the battery in order to replace it the data will be [...]
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5:01
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Hack a Day
We’ve seen videos of people attaching chairs to gigantic welding robots and riding them around the shop, and while that would be fun for a little bit, the joy would be fleeting. Flight simulators built on a Stewart Platform are becoming old hat. Now there’s a new robot we want to ride. [Saul Griffith] from [...]
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12:24
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Hack a Day
3D printers are awesome, but boy are they frustrating. If you’ve built a RepRap Mendel, Prusa or Huxely, you know there’s nothing quite like trying to get a washer off of a threaded rod without disassembling the entire machine. This frustration in part sourcing, assembling and correctly aligning a printer is where printers like the [...]
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6:05
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Hack a Day
[Sprite_tm] is back again, and his work never fails to impress. His latest project is a Game Boy Advance MIDI synth that takes MIDI data from a keyboard or sequencer and maps that to Game Boy sound channels. Because he seems to never do anything the normal way, [Sprite_tm] decided to run the Game Boy without [...]
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13:30
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Hack a Day
Here’s an intense hack that lets [Matt Evans] play Game Boy Advanced on a larger LCD monitor. He didn’t take the easy way out during any step of the process. He’s using an FPGA to translate the LCD signals from the GBA hardware into a 1280×960 picture that is then pushed to the large monitor. [...]
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7:59
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Hack a Day
[kgsws] just finished his Game Boy upgrade that allows him to load games from an SD card. Loading a game off an SD card has been done before, but [kgsws] decided to not to use a cartridge-based device. In the end, he threw out all the stops and finished his project by having the Game [...]
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14:01
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Hack a Day
[Mike Newell] dropped us a line about his latest project, Bubble boy! Which uses the Kinect point cloud functionality to render polygonal meshes in real time. In the video [Mike] goes through the entire process from installing the libraries to grabbing code off of his site. Currently the rendering looks like a clump of dough [...]
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14:34
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Hack a Day
[ViDAR] was looking for a project to keep him occupied and settled on creating a VGA converter for his Game Boy. He had some difficulty finding pinouts for the LCD and CPU but working with what was known, and an oscilloscope, he found the necessary signal. Tap into just a few lines using those thin [...]
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13:30
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Hack a Day
[Jackson] decided he wanted to give his original Game Boy a bit more power so he replace the internals with those from a Game Boy Advance SP. This keeps the case work to a minimum, as the original was larger than the SP. He kept the buttons, speaker, headphone jack, and power switch but modified [...]
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12:00
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Hack a Day
[Craig] wanted to make the original Game Boy LCD screen do his bidding so he sniffed out the data protocol that it uses. We were amused when he mentions that there’s an army of people out there looking to build pointless crap as part of a hobby. Guilty. And he goes on to outline why [...]
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10:27
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Hack a Day
We looked at [Gerry's] PLCC based programmable Game Boy cartridge back in May and mentioned that he was working on a how-to video. He did quite a bit more than that. He’s made a PDF version of the instructions but went into deep detail with a collection of four videos on his YouTube channel. We’ve [...]
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8:00
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Hack a Day
[Bunnyboy] pulled off some wizardry with this custom NES cartridge. Inside is the mainboard for a Game Boy as well as his own custom PCB with the comb connector needed to interface with an original Nintendo Entertainment System. In his own words it’s “a Super Game Boy without the Super”. The expansion port to for [...]
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11:00
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Hack a Day
[Gijs] cracked open his Game Boy and added some parts to give him more sound synthesis control. He uses Little Sound Dj (LSDj), a popular Game Boy program used to pump out those classic 8-bit sounds. The unit seen above and heard in the clip after the break has an added potentiometer and circuit board. [...]
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14:00
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Hack a Day
A bit light on the details, but we enjoyed seeing this video out device for the Nintendo Game Boy. A parallel cable connects to a modified Game Boy and transmits signals to the adapter which is housed in an old VHS cassette. We gather that some Super Game Boy hardware does the signal processing but [...]
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11:00
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Hack a Day
[Steve] wanted to do some ARM development and set his sights on the Game Boy Advance as a development package. In order to get his code onto the device he build an Arduino-based communications cable. It is necessary to have a microcontroller involved because the GBA uses a peculiar 16-bit serial communications protocol. This cable [...]