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60 items tagged "gaming"
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12:01
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Hack a Day
The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum [...]
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11:01
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Hack a Day
Improvements in processing power really hit home when you see an eBook reader playing PlayStation games. Sure, we’re talking about a system which launched more than 15 years ago (the original PlayStation launched way back in 1995), but this is a $99 device which seems to be playing the games at full speed! [Sean] wrote [...]
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21:44
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SecDocs
Authors:
Marcel Klein Mario Manno Tobias Gruetzmacher Tags:
games Nintendo Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: The Nintendo DS is a mobile gaming console. It was first introduced in 2004. Our talk will give a short introduction of the hardware and available games. The main focus however lies on homebrew software, DSLinux, alternative firmware, copy protection, flash cards and online gaming protocols. The Nintendo DS is often seen as a direct competitor to the Sony PSP, but sells at a much lower price. The DS consists of two ARM CPUs, two displays, one of them functions as a touchscreen and a wifi interface. Due to its small amount of RAM, 4MB, the DS provides a real challenge to developers. We will explain different methods used to circumvent the copy protection and replace the existing firmware. Afterwards we will introduce the most common flash cartridges used to run homebrew software and pirated ROMs. While talking about homebrew applications we will focus on wifi applications, like scanners and development environments. At last we will present an analysis of the online gaming protocols.
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21:47
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SecDocs
Authors:
Marcel Klein Mario Manno Tobias Gruetzmacher Tags:
games Nintendo Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: The Nintendo DS is a mobile gaming console. It was first introduced in 2004. Our talk will give a short introduction of the hardware and available games. The main focus however lies on homebrew software, DSLinux, alternative firmware, copy protection, flash cards and online gaming protocols. The Nintendo DS is often seen as a direct competitor to the Sony PSP, but sells at a much lower price. The DS consists of two ARM CPUs, two displays, one of them functions as a touchscreen and a wifi interface. Due to its small amount of RAM, 4MB, the DS provides a real challenge to developers. We will explain different methods used to circumvent the copy protection and replace the existing firmware. Afterwards we will introduce the most common flash cartridges used to run homebrew software and pirated ROMs. While talking about homebrew applications we will focus on wifi applications, like scanners and development environments. At last we will present an analysis of the online gaming protocols.
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21:47
»
SecDocs
Authors:
Marcel Klein Mario Manno Tobias Gruetzmacher Tags:
games Nintendo Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: The Nintendo DS is a mobile gaming console. It was first introduced in 2004. Our talk will give a short introduction of the hardware and available games. The main focus however lies on homebrew software, DSLinux, alternative firmware, copy protection, flash cards and online gaming protocols. The Nintendo DS is often seen as a direct competitor to the Sony PSP, but sells at a much lower price. The DS consists of two ARM CPUs, two displays, one of them functions as a touchscreen and a wifi interface. Due to its small amount of RAM, 4MB, the DS provides a real challenge to developers. We will explain different methods used to circumvent the copy protection and replace the existing firmware. Afterwards we will introduce the most common flash cartridges used to run homebrew software and pirated ROMs. While talking about homebrew applications we will focus on wifi applications, like scanners and development environments. At last we will present an analysis of the online gaming protocols.
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14:34
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SecDocs
Authors:
Felix Domke Tags:
games Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: "Next Generation" gaming consoles should not be limited to games, they have powerful hardware which we want to exploit for our needs. The talk gives a hardware overview of each of the 3 consoles, an overview of their security systems, as well as an update on hacking the Xbox 360, which has been on the market for about a year. The Microsoft Xbox 360, the Sony Playstation 3 and the Nintendo Wii belong to the seventh generation of gaming consoles, having GHz-class CPUs and hundreds of megabytes of RAM. While the Xbox 360 has been released roughly a year ago, and some hacking has already gone on, the Playstation 3 and the Wii will only be released in November 2006, so they will be brand-new at the time of the talk. Usual news sources focus on the features useful for gaming - this talk of course will focus on what we hackers really need. It evaluates possible attack points to execute homebrew code and professional operating systems. For the two systems that have just been released, you certainly cannot expect a working hack, but the basics of the security system will be explained, and it will be compared to existing systems implemented by previous consoles.
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14:29
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SecDocs
Authors:
Felix Domke Tags:
games Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: "Next Generation" gaming consoles should not be limited to games, they have powerful hardware which we want to exploit for our needs. The talk gives a hardware overview of each of the 3 consoles, an overview of their security systems, as well as an update on hacking the Xbox 360, which has been on the market for about a year. The Microsoft Xbox 360, the Sony Playstation 3 and the Nintendo Wii belong to the seventh generation of gaming consoles, having GHz-class CPUs and hundreds of megabytes of RAM. While the Xbox 360 has been released roughly a year ago, and some hacking has already gone on, the Playstation 3 and the Wii will only be released in November 2006, so they will be brand-new at the time of the talk. Usual news sources focus on the features useful for gaming - this talk of course will focus on what we hackers really need. It evaluates possible attack points to execute homebrew code and professional operating systems. For the two systems that have just been released, you certainly cannot expect a working hack, but the basics of the security system will be explained, and it will be compared to existing systems implemented by previous consoles.
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14:28
»
SecDocs
Authors:
Felix Domke Tags:
games Event:
Chaos Communication Congress 23th (23C3) 2006 Abstract: "Next Generation" gaming consoles should not be limited to games, they have powerful hardware which we want to exploit for our needs. The talk gives a hardware overview of each of the 3 consoles, an overview of their security systems, as well as an update on hacking the Xbox 360, which has been on the market for about a year. The Microsoft Xbox 360, the Sony Playstation 3 and the Nintendo Wii belong to the seventh generation of gaming consoles, having GHz-class CPUs and hundreds of megabytes of RAM. While the Xbox 360 has been released roughly a year ago, and some hacking has already gone on, the Playstation 3 and the Wii will only be released in November 2006, so they will be brand-new at the time of the talk. Usual news sources focus on the features useful for gaming - this talk of course will focus on what we hackers really need. It evaluates possible attack points to execute homebrew code and professional operating systems. For the two systems that have just been released, you certainly cannot expect a working hack, but the basics of the security system will be explained, and it will be compared to existing systems implemented by previous consoles.
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11:01
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Hack a Day
Get your 8-bit gaming fix with this gaming shield for the TI Launchpad. It’s called the Launchpad GamingPack and was developed as part of TI’s 2012 Intern Design Contest. The team had just six weeks to complete the project. The video after the break starts off with some fast-motion PCB layout. It is followed by [...]
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9:05
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Hack a Day
It’s a simple fact of gaming that controllers are more suited for shooters, while the WASD + mouse control of the PC gaming master race is more suited for real-time strategy games and MMOs. [Gabriel] wanted to challenge this idea, so he put together a controller combining the best of a mouse and keyboard for some hand-held RTS [...]
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5:01
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Hack a Day
[Jon] will be tapping away with his toes during gaming session thanks to this foot controller which is packed with buttons and sensors. It’s the second iteration of the build. The original had some solder joints break and the USB stopped working. He had also been experiencing some erratic behavior and so he decided to [...]
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13:01
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Hack a Day
A bit of clever design lets you mount a screen and gaming hardware right on this controller. [Valentin Ivanov] had already been using the Wii Classic Controller Pro as an input for his Gadgeteer-based projects. He wanted a way to marry the project board, display, and controller into one single unit. We’re huge fans the [...]
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14:30
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Hack a Day
The concept of having a digital gaming table got stuck in [RobotGuy's] mind over the weekend and he managed to whip this up in no time using materials on hand. He already had a ceiling-mounted projector which just happens to reside immediately above the space occupied by his coffee table. By swapping that piece of [...]
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8:01
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Hack a Day
[Andrzej] loves his Nokia N900, noting that it makes a great portable gaming device. Since it supports a wide array of emulators, it’s perfect for indulging his gaming nostalgia on the go. He says that the one downside to the N900 is that its keyboard doesn’t make gaming easy, nor comfortable. To make gaming a [...]
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14:34
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Hack a Day
If you’re gaming on the road, or just don’t have a die with the right number of sides on hand, an electronic polyhedral die will be quite handy. [Marcus] built this using a printed circuit board of his own design, and we think an electronically simple project like this is a great way to get [...]
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16:01
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Hack a Day
What do you do if you’re a developer that gets shut out of the approval process for closed-shop gaming systems? If you’re [Robert Pelloni] you protest first, then establish your own startup to develop a gaming platform that is open and inexpensive. The hardware seen above is a rendering of the nD, a cheap and [...]
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15:01
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Hack a Day
We remember when retro-gaming required a lot of equipment and a serious time commitment to put together a gaming interface. [Scooter2084] proves that we’ve come a long way with this gaming controller built to complement Android hardware. It’s not immediately obvious from the image above, but the controller itself looks just like Andy the Android. [...]
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4:02
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Hack a Day
[Happy Dragon] grew tired of wiping moist palms on his pants during intense gaming sessions. To combat the issue he tried adding a fan to an Xbox 360 controller that he had sitting around. He pulled a small PC fan from a Nyko Airflow and glued it over a hole he cut into the battery [...]
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12:04
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Hack a Day
With more pixels and more objects to track you’re going to need to get that AVR running pretty fast to get the job done. But [Vladutz2000] figured why stop at 16 MHz when you can overclock an ATmega32 to 27 MHz for a faster gaming experience? This build may not be as colorful as Super [...]
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4:05
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Hack a Day
As gaming consoles age the controllers will inevitably show some wear, and sadly may give out all together. [Kyle] couldn’t bear to watch his Nintendo 64 controller bite the dust so he replaced the thumb stick with one from a PlayStation. This is a bigger job than you might imagine because the two parts are fundamentally different. [...]
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9:00
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Hack a Day
Like many people [Kyle] loves the Nintendo 64 and decided he wanted a portable version of his beloved console so he could play games while on the move. One year, two PSOne screens, and three N64 consoles later, his vision is complete. A Game Boy Advance travel case was gutted and used to house the [...]
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6:27
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Hack a Day
[Frode] felt that using the keyboard for gaming on his old IBM XT computer was simply too noisy. He came up with a much quieter way to game by building an XT adapter for an original NES controller. If you haven’t explored the communication protocol used by the NES peripherals this is a great way [...]
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11:30
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Hack a Day
A lot of thought went into [Patrick Mccabe's] Pong gaming console build. He used components we’re familiar with; an Arduino as a controller, 8×8 LED modules as the display, and potentiometers (with fancy knobs) in project boxes as the controllers. But every step along the way he took care to build this cleanly and robustly. Even [...]
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9:00
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Hack a Day
That’s it… the controller and the video game system all in one. This is the standalone version of [Rossum's] RBox. We looked in on the prototype in June but that was using a bulky development board. You can see the CR1632 button battery, which powers the device for about four hours, sandwiched in between the [...]
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6:00
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Hack a Day
[Gigawatts] built a pair of USB ports into his mouse and there’s enough room to plug-in small USB drives and dongles. After seeing Thursday’s storage mouse hack he decided to tip us off about the post. He started with a Logitech G5 gaming mouse. The wireless version of this mouse has a battery pack, but [...]
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9:00
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Hack a Day
If you’ve got an iPhone or Android device that you use with a Wii remote when gaming, this quick hack will give you the third hand you need to manage all of that hardware. [Syanni85] mounted his Android phone to a Wii wheel for just a few dollars in parts. He ran across the wheel [...]
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8:35
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Hack a Day
What we need in today’s handhelds is LESS resolution. Take a look at the video after the break to see the exciting action that [BrunoIP's] 4×4 LED matrix handheld game delivers. The device is made up of 16 bi-color LEDs, four buttons, and a PIC 16F628. There’s no schematic yet but it looks like there’s [...]
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9:31
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Hack a Day
These aren’t terrorists, they’re electrical engineering students. For their final project they developed a headband and rifle input system for the NES. The controllers send data to a laptop which then maps out the inputs to NES controller commands and sends them to an original NES console, no emulation here. The controllers in the headband [...]
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11:00
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Hack a Day
[Rossum's] latest project just hit and as usual, he doesn’t disappoint. Using an ARM cortex M0 he built a gaming system for less than $3 in parts. The M0 is a bit underpowered for this but at $1 it can’t be beat in price. He worked some video generation voodoo to get the signal he [...]
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9:00
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Hack a Day
Are you hardcore enough to build your own 32-bit ARM powered gaming console AND use point-to-point soldering to accomplish this? [Craig Bishop] did just that when building his GameSphere console project. First thing’s first, click through the jump and watch the game play video. He wrote that game in the C language in less than [...]
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6:25
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Hack a Day
No, your eyes do not deceive you, you are looking at a [Bill Paxton] pinball machine. [Ben Heck], commonly known for his portable gaming system modifications has finally finished his pinball machine build. We’ve had our eye on it ever since [Jeri Ellsworth] challenged him to see who got theirs done first. As you can see, he’s [...]