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4:00
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Hack a Day
Microsoft’s Kinect may not have found success as a gaming peripheral, but recognizing that a depth sensor is too cool to leave for dead, development continued even after Xbox gaming peripherals were discontinued. This week their latest iteration emerged and we can get it in the form of Azure Kinect …read more
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8:31
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Hack a Day
The history of Microsoft Kinect has been of a technological marvel in search of the perfect market niche. Coming out of Microsoft’s Build 2018 developer conference, we learn Kinect is making another run. This time it’s taking on the Internet of Things mantle as Project Kinect for Azure.
Kinect was revolutionary in making a quality depth camera system available at a consumer price point. The first and second generation Kinect were peripherals for Microsoft’s Xbox gaming consoles. They wowed the world with possibilities and, thanks in large part to an open source driver bounty spearheaded by Adafruit, Kinect found …read more
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12:05
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Hack a Day
We’ve seen strollers and car seats that have a steering wheel for the baby to play with (like in the opening of The Simpsons). But what we hadn’t seen is a stroller that allows baby to actually steer. You might think that a putting a motorized vehicle in the hands of someone so young is an [...]
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9:21
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Hack a Day
The builds using a Kinect as a 3D scanner just keep getting better and better. A team of researchers from the University of Bristol have portablized the Kinect by adding a battery, single board Linux computer, and a WiFi adapter. With their Mobile Kinect project, it’s now a snap to automatically map an environment without lugging [...]
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5:00
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Hack a Day
Robots can easily make their way across a factory floor; with painted lines on the floor, a factory makes for an ideal environment for a robot to navigate. A much more difficult test of computer vision lies in your living room. Finding a way around a coffee table and not knocking over a lamp present [...]
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11:01
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Hack a Day
This home automation project lets you flap your arms to turn things on and off. [Toon] and [Jiang] have been working on the concept as part of their Master’s thesis at University. It uses a 3D camera with some custom software to pick up your gestures. What we really like is the laser pointer which [...]
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11:01
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Hack a Day
Fresh from Microsoft Research is an ingenious way to reduce interference and decrease the error in a Kinect. Bonus: the technique only requires a motor with an offset weight, or just an oversized version of the vibration motor found in a pager. Being the first of its kind of commodity 3D depth sensors, the tracking [...]
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16:01
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Hack a Day
This guy is about to toss the blue ball half way between the book shelf and the waste basket. By the time it gets there the waste basket will have moved into position to catch the ball perfectly. It’ll do the same for just about anything you throw. We’re unable to read the captions but [...]
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6:02
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Hack a Day
The Kinect is awesome, but if you want to do anything at a higher resolution detecting a person’s limbs, you’re out of luck. [Chris McCormick] over at CogniMem has a great solution to this problem: use a neural network on a chip to recognize fingers with hardware already connected to your XBox. The build uses the [...]
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9:01
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Hack a Day
Lonely? Bored? Really into J-pop? If you’re any of these things, here’s the build for you. It’s an augmented reality system that allows you to go on a date with one of Japan’s most popular virtual singers. The character chosen to show off this augmented reality girlfriend tech is [Hatsune Miku], a voice synthesizer personified as [...]
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4:01
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Hack a Day
For all of you that found yourselves wanting to use Kinect to control something but had no idea what to do with it, or how to get the data from it, you’re in luck. Kineticspace is a tool available for Linux/mac/windows that gives you the tools necessary to set up gesture controls quickly and easily. [...]
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7:01
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Hack a Day
The picture you see above isn’t a doll house, nocliped video game, or any other artificially created virtual environment. That bathroom exists in real life, but was digitized into a 3D object with a Kinect and Kintinuous, an awesome piece of software that allows for the creation of huge 3D environments in real time. Kintinuous is [...]
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6:01
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Hack a Day
[programing4fun] has been playing around with his Kinect-based 3D display and building a holographic WALL-E controllable with a Windows phone. It’s a ‘kid safe’ version of his Terminator personal assistant that has voice control and support for 3d anaglyph and shutter glasses. When we saw [programming4fun]‘s Kinect hologram setup last summer we were blown away. By tracking a user’s [...]
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12:01
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Hack a Day
[radicade] wanted to know what real life portals would look like; not something out of a game, but actual blue and orange portals on his living room wall. Short of building a portal gun, the only option available to [radicade] was simulating a pair of portals with a Kinect and a projector. One of the [...]
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12:06
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Hack a Day
Here’s another virtual sandbox meets real sandbox project. A team at UC Davis is behind this depth-mapped and digitally projected sandbox environment. The physical sandbox uses fine-grained sand which serves nicely as a projection surface as well as a building medium. It includes a Kinect depth camera over head, and an offset digital projector to [...]
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10:00
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Hack a Day
If you’re learning how to play a musical instrument, shoot hoops, or even learning exactly how hard making a golf ball fly really is, here’s one for you. It’s a projected visualization for hand movement guidance. [Rajinder], [Hrvoje], and [Andrew] at UIUC and Microsoft Research figured out a great way to improve the fine motor skills [...]
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4:01
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Hack a Day
[Paul] is at it again with some kinect controlled fire poofers. You may remember [Paul's] previous shenanigans with the gigantic hand made hydraulic flame-sailed pirate ship. This time he is building a small flame poofer (possibly a series of poofers) for SOAK, a regional (unaffiliated) Burning Man style festival in Oregon. Any one who remembers [...]
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6:01
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Hack a Day
[Bastian] sent in a coffee table he built. This isn’t a place to set your drinks and copies of Make, though: it’s a multitouch table with a 3D display. Since no description can do this table justice, take a look at the video. The build was inspired by the subject of this Hackaday post where [programming4fun] [...]
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21:46
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SecDocs
Authors:
David Kim Tags:
3D Event:
Chaos Communication Congress 28th (28C3) 2011 Abstract: This project investigates techniques to track the 6DOF position of handheld depth sensing cameras, such as Kinect, as they move through space and perform high quality 3D surface reconstructions for interaction. While depth cameras are not conceptually new, Kinect has made such sensors accessible to all. The quality of the depth sensing, given the low-cost and real-time nature of the device, is compelling, and has made the sensor instantly popular with researchers and enthusiasts alike. The Kinect camera uses a structured light technique to generate real-time depth maps containing discrete range measurements of the physical scene. This data can be reprojected as a set of discrete 3D points (or point cloud). Even though the Kinect depth data is compelling, particularly compared to other commercially available depth cameras, it is still inherently noisy. Depth mea- surements often fluctuate and depth maps contain numerous ‘holes’ where no readings were obtained. To generate 3D models for use in applications such as gaming, physics, or CAD, higher-level surface geometry needs to be inferred from this noisy point-based data. One simple approach makes strong assumptions about the connectivity of neighboring points within the Kinect depth map to generate a mesh representation. This, however, leads to noisy and low-quality meshes. As importantly, this approach creates an incomplete mesh, from only a single, fixed viewpoint. To create a complete (or even watertight) 3D model, different viewpoints of the physical scene must be captured and fused into a single representation. This talk presents a novel interactive reconstruction system called KinectFusion). The system takes live depth data from a moving Kinect camera and, in real- time, creates a single high-quality, geometrically accurate, 3D model. A user holding a standard Kinect camera can move within any indoor space, and reconstruct a 3D model of the physical scene within seconds. The system continuously tracks the 6 degrees-of-freedom (DOF) pose of the camera and fuses new viewpoints of the scene into a global surface-based representation. A novel GPU pipeline allows for accurate camera tracking and surface reconstruction at interactive real-time rates. We demonstrate core uses of KinectFusion as a low-cost handheld scanner, and present novel interactive methods for segmenting physical objects of interest from the reconstructed scene. We show how a real-time 3D model can be leveraged for geometry-aware augmented reality (AR) and physics- based interactions, where virtual worlds more realistically merge and interact with the real. Placing such systems into an interaction context, where users need to dynamically interact in front of the sensor, reveals a fundamental challenge – no longer can we assume a static scene for camera tracking or reconstruction. We illustrate failure cases caused by a user moving in front of the sensor. We describe new meth ods to overcome these limitations, allowing camera tracking and reconstruction of a static background scene, while simultaneously segmenting, reconstructing and tracking foreground objects, including the user. We use this approach to demonstrate real-time multi-touch inter actions anywhere, allowing a user to appropriate any physical surface, be it planar or non-planar, for touch.
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21:46
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SecDocs
Authors:
David Kim Tags:
3D Event:
Chaos Communication Congress 28th (28C3) 2011 Abstract: This project investigates techniques to track the 6DOF position of handheld depth sensing cameras, such as Kinect, as they move through space and perform high quality 3D surface reconstructions for interaction. While depth cameras are not conceptually new, Kinect has made such sensors accessible to all. The quality of the depth sensing, given the low-cost and real-time nature of the device, is compelling, and has made the sensor instantly popular with researchers and enthusiasts alike. The Kinect camera uses a structured light technique to generate real-time depth maps containing discrete range measurements of the physical scene. This data can be reprojected as a set of discrete 3D points (or point cloud). Even though the Kinect depth data is compelling, particularly compared to other commercially available depth cameras, it is still inherently noisy. Depth mea- surements often fluctuate and depth maps contain numerous ‘holes’ where no readings were obtained. To generate 3D models for use in applications such as gaming, physics, or CAD, higher-level surface geometry needs to be inferred from this noisy point-based data. One simple approach makes strong assumptions about the connectivity of neighboring points within the Kinect depth map to generate a mesh representation. This, however, leads to noisy and low-quality meshes. As importantly, this approach creates an incomplete mesh, from only a single, fixed viewpoint. To create a complete (or even watertight) 3D model, different viewpoints of the physical scene must be captured and fused into a single representation. This talk presents a novel interactive reconstruction system called KinectFusion). The system takes live depth data from a moving Kinect camera and, in real- time, creates a single high-quality, geometrically accurate, 3D model. A user holding a standard Kinect camera can move within any indoor space, and reconstruct a 3D model of the physical scene within seconds. The system continuously tracks the 6 degrees-of-freedom (DOF) pose of the camera and fuses new viewpoints of the scene into a global surface-based representation. A novel GPU pipeline allows for accurate camera tracking and surface reconstruction at interactive real-time rates. We demonstrate core uses of KinectFusion as a low-cost handheld scanner, and present novel interactive methods for segmenting physical objects of interest from the reconstructed scene. We show how a real-time 3D model can be leveraged for geometry-aware augmented reality (AR) and physics- based interactions, where virtual worlds more realistically merge and interact with the real. Placing such systems into an interaction context, where users need to dynamically interact in front of the sensor, reveals a fundamental challenge – no longer can we assume a static scene for camera tracking or reconstruction. We illustrate failure cases caused by a user moving in front of the sensor. We describe new meth ods to overcome these limitations, allowing camera tracking and reconstruction of a static background scene, while simultaneously segmenting, reconstructing and tracking foreground objects, including the user. We use this approach to demonstrate real-time multi-touch inter actions anywhere, allowing a user to appropriate any physical surface, be it planar or non-planar, for touch.
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10:01
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Hack a Day
Upon the release of the Kinect, Microsoft showed off its golden child as the beginnings of a revolution in user interface technology. The skeleton and motion detection promised a futuristic, hand-waving “Minority Report-style” interface where your entire body controls a computer. The expectations haven’t exactly lived up reality, but [Steve], along with his coworkers at [...]
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8:01
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Hack a Day
Despite having been out for nearly two months, the world has yet to see a decent guide to the Kinect for Windows. While the Xbox and Windows versions of the Kinect use basically the same hardware, there are subtle but important differences. Thanks to [Matthew Leone] and his awesome summary of developer resources, getting your [...]
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15:02
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Hack a Day
The gang over at Waterloo Labs decided to add a team-building aspect to a plain old Etch a Sketch. Instead of just twisting the two knobs with your own mitts, they’re converting this giant pencil’s movements into Etch a Sketch art. The challenge here is figuring out a reliable way to track the tip of [...]
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10:22
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Hack a Day
[Maxzillian] sent in a pretty amazing project he’s been beta testing called ReconstructMe. Even though this project is just the result of software developers getting bored at their job, there’s a lot of potential in the 3D scanning abilities of ReconstructMe. ReconstructMe is a software interface that allows anyone with a Kinect (or other 3D [...]
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11:49
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Hack a Day
Nearly everyone has heard of phantom limb syndrome. It occurs sometimes after a limb is amputated, but the mind of the patient still thinks that the limb is attached. Generally regarded as a mix-up in the wiring of the damaged nerves, a phantom limb can be very painful. [Ben] has been working on a way to alleviate [...]
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8:14
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Hack a Day
Even though we’ve seen dozens of Kinect hacks over the years, there are a few problems with the Kinect hardware itself. The range of the Kinect sensor starts at three feet, a fact not conducive to 3D scanner builds. Also, it’s not possible to connect more than one Kinect to a single computer – something that would lead [...]
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15:33
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Hack a Day
[Karl] set out to improve the depth image that the Kinect camera is able to feed into a computer. He’s come up with a pre-processing package which smooths the depth data in real-time. There are a few problems here, one is that the Kinect has a fairly low resolution, it is also depth limited to [...]
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9:01
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Hack a Day
If you’re going to build a giant touch screen, why not use an OS that is designed for touch interfaces, like Android? [Colin] had the same idea, so he connected his phone to a projector and a Kinect. Video is carried from [Colin]‘s Galaxy Nexus to the projector via an MHL connection. Getting the Kinect to [...]
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12:26
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Hack a Day
Even though giant multouch display tables have been around for a few years now we have yet to see them being used in the wild. While the barrier to entry for a Microsoft Surface is very high, one of the biggest problems in implementing a touch table is one of interaction; how exactly should the [...]
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15:31
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Hack a Day
There are Kinect hacks out there for robot vision, 3D scanners, and even pseudo-LIDAR setups. Until now, one limiting factor to these builds is the requirement for a full-blown computer on the device to deal with the depth maps and do all the necessary processing and computation. This doesn’t seem like much of a problem [...]
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12:01
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Hack a Day
If you’ve got a crazy ingenious idea for Microsoft’s Kinect peripheral, but don’t have the means to make your dream a reality, the Kinect Accelerator just might be the opportunity you’ve been waiting for. Microsoft, having performed a complete 180-degree turnaround from their initial stance on Kinect hacking, is embracing developers more than ever with [...]
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5:01
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Hack a Day
Yes, the Kinect is over one year old now, and after some initial unhappiness from [Microsoft], it’s become a hacker’s best friend. [Eric] decided to celebrate this with an Article all about how it works. If you’re new to this piece of hardware and want to get into working with it, this should be a [...]
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8:58
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Hack a Day
[Eric] sent in his tutorial on building a Kinect based robot for $500, a low-cost solution to a wife that thinks her husband spends too much on robots. For the base of his build, [Eric] used an iRobot Create, a derivative of the Roomba that is built exclusive for some hardware hackery. For command and [...]
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10:01
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Hack a Day
As a recent Mech E grad, [Alessandro Timmi] knows a lot about moving bodies. His thesis, Virtual Sensei, aims to quantify those movements for better coaching and training in martial arts. Virtual Sensei uses a Kinect for motion capture during training. From there, the skeleton recorded by the Kinect has a little bit of processing [...]
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4:05
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Hack a Day
The Kinect is an interesting beast. On one hand, it’s fantastic for hacking – a purpose for which it was not designed. On the other hand, it’s “just OK” when it comes to gaming – its entire reason for being. One of the big complaints regarding the Kinect’s control scheme is that it’s no good [...]
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15:01
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Hack a Day
[Malte] is a loyal Hackaday reader and neurobiology PhD candidate with a keen interest in hobby robotics – definitely our kind of guy! He wrote in to share a project he has been working on in his spare time, a Kinect-controlled delta robot (Google translation). Deltares, as it is called, is pretty straightforward as far [...]
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13:01
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Hack a Day
We know that the appearance of the Kinect 3D camera hardware, and subsequent open source driver hacking conquest, is a game-changer that brings the real world into much closer contact with the virtual world. But it still amazes us when we see a concept like this turntable-based 3D object scanner that works so incredibly well. [...]
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9:06
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Hack a Day
This friendly little monkey is the latest creation from [Jan Sieber] and [Ralph Kistler]. Yes it’s another Kinect Hack, the Kinect tracks the users stance using the OpenNI Framework and OSCeleton. The information is sent to an Arduino crammed inside the monkey, also inside the poor little monkey are 10 servo motors and a nightmarish [...]
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14:01
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Hack a Day
The Kinect has been hacked for many purposes, but this Android implementation tutorial is the first we’ve heard of it being used on a mobile phone platform. Although not a finished product at this point, [Raymond's] tutorial is a good starting point for those wanting to experiment with fusing these two technologies. The Kinect programming [...]
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21:00
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Hack a Day
In 2009, while Microsoft was busy designing and marketing what would become the Kinect, [Carlos Anzola], an inventor, tinkerer, and self-ascribed geek from Bogotá, Colombia, had been working for years on a nearly identical gesture interface for the PC. His creation, the Human interface Electronic Device, or HiE-D – pronounced ‘Heidi’ - was capable of gesture recognition years [...]
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9:10
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Hack a Day
While we have seen Kinect-based virtual dressing rooms before, the team at Arbuzz is taking a slightly different approach (Translation) to the digital dress up game. Rather than using flat images of clothes superimposed on the subject’s body, their solution uses full 3D models of the clothing to achieve the desired effect. This method allows them [...]
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8:45
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Hack a Day
The team over at the Flying Machine Arena has been busy combining two of our favorite toys – quadrotors and Kinect. Like many other hacks, they are using Kinect to monitor their joint positions, mapping a handful of actions to the operator’s movements. Once the quadrotor is aloft, it can be directed around the room [...]
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11:13
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Hack a Day
The team at Monobanda have been working on a sandbox game called Mimicry that uses a Kinect to read the terrain of a sandbox. From the teaser video and press release, the eventual goal appears to be controlling both a character in the game and the environment simultaneously. By reading the terrain of the sandbox [...]
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16:01
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Hack a Day
Youtube user [programming4fun] got a Kinect for father’s day and with just a little bit of code, came up with a 3D display using only a Kinect. Instead of the usual Kinect hacks like computer vision or playing Mario, we think the ‘Holographic display’ for the Kinect is one of the most useful implementations of [...]
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4:06
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Hack a Day
[Ryan Challinor] is part of a group constructing a display for this year’s Burning Man festival that includes the Kinect, Ableton Live, and Quartz Composer. As the programming guru of the project, he was tasked with creating a method for his partners to utilize all three products via an easy to use interface. His application [...]
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13:40
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Hack a Day
Microsoft just released the beta of the Kinect for Windows SDK. Although, “Microsoft does not condone the modification of its products” it appears Microsoft have changed their tune and released APIs for C++, C# and Visual Basic seven months after the Kinect was officially hacked. We’ve seen libraries being developed since the launch of Kinect, [...]
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13:01
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Hack a Day
Although there is no shortage of Kinect hacks out there, this one from Dashhacks seems especially cool. According to them, the software part of this design uses a “modified OpenNI programming along with GlovePIE to send WiiMote commands to the cyborg such as jaw and torso movement along with MorphVOX to create the voice for [...]
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9:10
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Hack a Day
Looking for something to replace the flat screen display that was amazing in your house ten years ago? How about a circular display similar to a snowglobe (crystal ball?) that will display the image you are watching correctly no matter at what angle you view it. This amazing student project from Queens University combines elements [...]
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7:10
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Hack a Day
It looks like the world of Kinect hacks is about to get a bit more interesting. While many of the Kinect-based projects we see use one or two units, this 3D telepresence system developed by UNC Chapel Hill student [Andrew Maimone] under the guidance of [Henry Fuchs] has them all beat. The setup uses up [...]
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7:08
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Hack a Day
[Luis de Matos] is working on a neat Kinect project called Wi-GO that aims, as many do, to enhance the lives of individuals with disabilities. While the Wi-GO project is geared towards disabled persons, it can be quite helpful to the elderly and pregnant women as well. Wi-GO is a motorized shopping cart with a [...]
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15:01
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Hack a Day
Some of the Kinect hacks we have featured here are quite useful in the realm of assisted living, others showcase what can be done with the clever application of video filters. Some…are just plain fun. This pair of Kinect hacks are not necessarily going to win any awards for usefulness, but they are big on [...]
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10:39
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Hack a Day
[Ryan Lloyd], [Sandeep Dhull], and [Ruben D'Sa] wrote in to share a robotics project they have been keeping busy with lately. The three University of Minnesota students are using a Kinect sensor to remotely control a robotic arm, but it’s not as simple as it sounds. Using OpenNI alongside PrimeSense, the team started out by [...]
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14:01
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Hack a Day
[Mike Newell] dropped us a line about his latest project, Bubble boy! Which uses the Kinect point cloud functionality to render polygonal meshes in real time. In the video [Mike] goes through the entire process from installing the libraries to grabbing code off of his site. Currently the rendering looks like a clump of dough [...]
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13:03
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Hack a Day
[Choi Ka Fai] has been experimenting with neurostimulation for some time now. His body of work has focused on exploring the possibility of using neurostim devices to replay pre-recorded muscle movements. Until now, he has been recording his muscle movements as acoustic waveforms for real-time playback in the bodies of his research partners. This usually [...]
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4:00
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Hack a Day
Since the Kinect has become so popular among hackers, [Brad Simpson] over at IDEO Labs finally purchased one for their office and immediately got to tinkering. In about 2-3 hours time, he put together a pretty cool physics demo showing off some of the Kinect’s abilities. Rather than using rough skeleton measurements like most hacks [...]
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13:15
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Hack a Day
It was only a matter of time before someone would figure out how to weaponize their Kinect. Hacker [Jonas Wagner] was fiddling with his Kinect one day and thought that it would be cool to launch missiles simply by gesturing. Not having any real missiles on hand, he settled for controlling a USB-powered foam missile [...]
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12:10
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Hack a Day
Unless you have been hiding out in a cave for the last week or so, you have heard about this year’s April Fools’ joke from Google. Gmail Motion was purported to be an action-driven interface for Gmail, complete with goofy poses and gestures for completing everyday email tasks. Unfortunately it was all an elaborate joke [...]
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7:01
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Hack a Day
[Kyle McDonald], working collaboratively with [Golan Levin] at the Studio for Creative Inquiry, has come up with an application that can produce autostereograms. These are pictures that appear to be three-dimensional thanks to a visual illusion created by forcing your eyes to adjust focus and vergence differently than they normally would. The program is called [...]
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6:00
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Hack a Day
It’s no mystery that we like the Kinect around here, which is why we’re bringing you a Kinect two-fer today. We have seen video hacks using the Kinect before, and this one ranks up there on the coolness scale. In [Torben's] short film about an animation student nearly missing his assignment deadline, the Kinect was [...]
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5:49
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Hack a Day
Today we have a special treat, three projects combining the “fastest selling consumer electronics device”, Kinect, and the “fastest selling indie java game that once kept us from sleeping for an entire weekend”, Minecraft! [Sean Oczkowski] writes in to tell us about his efforts to play Minecraft with Kinect using no more than the OpenKinect [...]
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4:04
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Hack a Day
[Francois] over at 1024 Architecture has been working on a project we think you’ll be likely to see in a professional music video before too long. Using his Kinect sensor, ha has been tracking skeletal movements, adding special effects to the resulting wire frame with Quartz Composer. While this idea isn’t new, the next part is. [...]
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10:00
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Hack a Day
Now that Kinect has been hacked to work with just about everything from robots to toaster ovens, someone finally got around to tweaking it for use on the PS3. [Shantanu] has been hard at work writing code and experimenting with some preexisting Kinect software to get the sensor to talk to his PS3. The Kinect [...]
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7:45
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Hack a Day
Earlier this week, we came across a video of an orb-based eyeball that would follow you throughout the room, based on data gathered from a Kinect sensor. Try as we might, we couldn’t find much more than the video, but it seems that the guys behind the project have spoken up in a recent blog [...]
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6:37
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Hack a Day
A zoetrope is a device that contains a disk full with a series of images that make up and animation. A couple of different methods can be used to trick the eye into seeing a single animated image. In the past this was done by placing the images inside of a cylinder with slits at [...]
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11:45
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Hack a Day
We have seen Kinect used in a variety of clever ways over the last few months, but some students at the [University of Konstanz] have taken Kinect hacking to a whole new level of usefulness. Rather than use it to control lightning or to kick around some boxes using Garry’s Mod, they are using it [...]
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6:04
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Hack a Day
It seems that with each passing day, the Kinect hacks that we see become exponentially more impressive. Take for instance this little number that was sent to us today. [sonsofsol] has combined several open source software packages and a little electronics know-how to create one of the more useful Kinect hacks we have seen lately. [...]
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13:20
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Hack a Day
[John B] is a software engineer and had some spare time on his hands, so he started messing around with his Kinect which had been sitting unused for awhile. He wanted to see what he could create if he was able to get Kinect data into a virtual environment that supported real-world physics. The first [...]
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15:30
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Hack a Day
There never seems to be a lull in the stream of new and novel hacks that people create around Microsoft’s Kinect. One of the more recent uses for the device comes from [Interactive Fabrication] and allows you to fabricate yourself, in a manner of speaking. The process uses the Kinect to create a 3D model [...]
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9:02
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Hack a Day
Microsoft is planning to release Windows drivers for the Kinect this spring, months after open source drivers were developed by a motivated hacking community. [Johnny Chung Lee], who worked with the Microsoft team when the hardware was developed, mentions that he had pushed for the giant to develop and release at least basic Windows drivers. [...]
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13:01
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Hack a Day
[Harishankar] has posted a video on his blog demonstrating the ability to control devices using the Microsoft Kinect sensor via IR. While controlling devices with Kinect is nothing new, he is doing something a little different than you have seen before. The Kinect directly interfaces with his Mac Mini and tracks his movements via OpenNI. [...]
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5:14
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Hack a Day
[Taylor Veldrop] has been playing with an NAO robot and ROS, mixed with a Kinect to get some pretty amazing results. The last time we saw any work done with ROS and the Kinect, it was allowing some basic telemetry using the PR2. [Tyler] has taken this a step further allowing for full body control [...]
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7:00
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Hack a Day
Those of us that remember when you could actually go to a mall and play on a VR game machine, tend to remember it fondly. What happened? The computing horsepower has grown so much, our graphics now days are simply stunning, yet there’s been no major VR revival. Yeah, those helmets were huge and gave [...]
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13:40
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Hack a Day
[Don't stop the clock] is doing some work with a projector, a camera, and the Kinect. What he’s accomplished is quite impressive, combining the three to manipulate light with your body. The image above is a safer rendition of the Hadouken from the Street Fighter video games, throwing light across the room instead of fire. [...]
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11:24
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Hack a Day
[Brett Graham] and [David Cox] are taking the Kinect out into the world thanks to this handheld hack they call the Drill of Depth. Apparently, the Kinect wants 12V at 1A which is quite easy to provide with a rechargeable power tool like this Ryobi drill. The setup features a 4.3″ touchscreen display, connected to [...]
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6:45
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Hack a Day
Willow Garage, the makers of the PR2 robot have been playing with the Kinect. You might be a little tired of seeing every little new project people are doing with it, but there’s something here we couldn’t help but point out. When we posted the video of the guy doing 3d rendering with the Kinect, [...]
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13:00
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Hack a Day
[Alex] wrote in to let us know about this Kinect controlled LED wall that was whipped up at the Tetalab hackerspace in Toulouse, France. The wall, which was built earlier in the year, uses some MAX7313 LED intensity controlling shift registers. Each gets its own board and controls the intensity of sixteen different red LEDs. They’re [...]
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10:30
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Hack a Day
[Daniel Reetz] has caught the Kinect hacking fever. But he needs one important tool for his work; a camera that can see infrared light. This shouldn’t be hard to accomplish, as the sensors in digital cameras are more than capable of this task, but it requires the removal of an infrared filter. In [Daniel's] case [...]
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11:00
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Hack a Day
[Oliver Kreylos] is using an Xbox Kinect to render 3D environments from real-time video. In other words, he takes the video feed from the Kinect and runs it through some C++ software he wrote to index the pixels in a 3D space that can be manipulated as it plays back. The image above is the [...]
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11:00
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Hack a Day
[Florian] sent a link to his proof of concept in creating a multitouch display using the Kinect. He’s the one behind the libTISCH multitouch package and that’s what he used to get this working along with the recently released Kinect drivers. He did this on an Ubuntu machine and, although it’s not a turnkey solution [...]
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7:09
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Hack a Day
Adafruit Technologies has announced the winner of the Open Source Kinect contest. [Hector], who we mentioned yesterday has won, providing both RGB and depth access to the device. Some of you were asking at that time, why the contest was not over yet. Well, Adafruit had to verify. The image you see above are of [...]
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6:57
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Hack a Day
The competition for the first Open Source driver for the Kinect is heating up. [Marcan42] has released a driver that does video and depth. He was able to do this without an Xbox and you can see it in action after the break. [LadyAda] has been hard at work as well, recording and dumping the [...]
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15:00
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Hack a Day
Full of video and audio sensors, the newly released Kinect is Microsoft’s answer to Nintendo’s Wii MotionPlus and Sony’s PlayStation Move. Now there is money up for grabs to hack it. Adafruit is offering up a one thousand dollar prize to open source the driver for the Kinect. What do they want this driver to [...]