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62 items tagged "life"
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5:30
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SecDocs
Authors:
Cory Ondrejka Tags:
Second Life Event:
Chaos Communication Congress 22th (22C3) 2005 Abstract: The 3D digital world of Second Life has been completely built by its residents. Running on a growing grid of computers, SL's real-time collaborative-creation tools and physical simulation allow for creativity of stunning depth and breadth. Second Life is unique virtual world, completely created by its residents. Hosted on a grid of over 1000 computers, Second Life is the home to over 60,000 residents from all over the world. By leveraging the powerful built-in tools for collaborative creation, virtual pioneers are building, exploring, learning, loving and fighting. Not content to remain behind the magic circle, wealth, ideas, games, and fashion are flowing back and forth between the real and the virtual worlds. Uniquely, the residents of Second Life retain their intellectual property rights in these creations. The session will begin with an overview of the technology and history of Second Life. Based on a distributed grid, Second Life was created to allow both discrete and physical simulation across a large number of commodity computers. By combining this simulation space with compression, a highly complex and dynamic scene is streamed to client computers via a broadband connection. This ability to support a completely dynamic scene enables real-time, collaborative creation which in turn allows residents to succeed in creating 3D and scripted content, two areas traditionally considered too difficult to be generally accessible. The body of the session will be a discussion of what residents have accomplished within Second Life in the 30 months since launch. By leveraging user-creation, residents have built everything from real-estate empires, games, and fashion houses to schizophrenia simulations, real-work jobs, and university education. The freedom to explore a virtually limitless design space without having to ask permission has resulted in an explosion of innovation that continues to accelerate. Finally, the session will conclude with a look to the next several years. What happens as the increasingly interactive "web as platform" collides with the accelerating connectivity of Second Life? What new forms of business, research and activism appear as international groups collaborate within simulated places? As the false dichotomy of "play" versus "work" breaks down, how will society and culture adapt to a technically adept, international, online workforce that relies on technology generally identified as "a game"?
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21:51
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SecDocs
Authors:
Cory Ondrejka Tags:
Second Life Event:
Chaos Communication Congress 22th (22C3) 2005 Abstract: The 3D digital world of Second Life has been completely built by its residents. Running on a growing grid of computers, SL's real-time collaborative-creation tools and physical simulation allow for creativity of stunning depth and breadth. Second Life is unique virtual world, completely created by its residents. Hosted on a grid of over 1000 computers, Second Life is the home to over 60,000 residents from all over the world. By leveraging the powerful built-in tools for collaborative creation, virtual pioneers are building, exploring, learning, loving and fighting. Not content to remain behind the magic circle, wealth, ideas, games, and fashion are flowing back and forth between the real and the virtual worlds. Uniquely, the residents of Second Life retain their intellectual property rights in these creations. The session will begin with an overview of the technology and history of Second Life. Based on a distributed grid, Second Life was created to allow both discrete and physical simulation across a large number of commodity computers. By combining this simulation space with compression, a highly complex and dynamic scene is streamed to client computers via a broadband connection. This ability to support a completely dynamic scene enables real-time, collaborative creation which in turn allows residents to succeed in creating 3D and scripted content, two areas traditionally considered too difficult to be generally accessible. The body of the session will be a discussion of what residents have accomplished within Second Life in the 30 months since launch. By leveraging user-creation, residents have built everything from real-estate empires, games, and fashion houses to schizophrenia simulations, real-work jobs, and university education. The freedom to explore a virtually limitless design space without having to ask permission has resulted in an explosion of innovation that continues to accelerate. Finally, the session will conclude with a look to the next several years. What happens as the increasingly interactive "web as platform" collides with the accelerating connectivity of Second Life? What new forms of business, research and activism appear as international groups collaborate within simulated places? As the false dichotomy of "play" versus "work" breaks down, how will society and culture adapt to a technically adept, international, online workforce that relies on technology generally identified as "a game"?
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21:51
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SecDocs
Authors:
Cory Ondrejka Tags:
Second Life Event:
Chaos Communication Congress 22th (22C3) 2005 Abstract: The 3D digital world of Second Life has been completely built by its residents. Running on a growing grid of computers, SL's real-time collaborative-creation tools and physical simulation allow for creativity of stunning depth and breadth. Second Life is unique virtual world, completely created by its residents. Hosted on a grid of over 1000 computers, Second Life is the home to over 60,000 residents from all over the world. By leveraging the powerful built-in tools for collaborative creation, virtual pioneers are building, exploring, learning, loving and fighting. Not content to remain behind the magic circle, wealth, ideas, games, and fashion are flowing back and forth between the real and the virtual worlds. Uniquely, the residents of Second Life retain their intellectual property rights in these creations. The session will begin with an overview of the technology and history of Second Life. Based on a distributed grid, Second Life was created to allow both discrete and physical simulation across a large number of commodity computers. By combining this simulation space with compression, a highly complex and dynamic scene is streamed to client computers via a broadband connection. This ability to support a completely dynamic scene enables real-time, collaborative creation which in turn allows residents to succeed in creating 3D and scripted content, two areas traditionally considered too difficult to be generally accessible. The body of the session will be a discussion of what residents have accomplished within Second Life in the 30 months since launch. By leveraging user-creation, residents have built everything from real-estate empires, games, and fashion houses to schizophrenia simulations, real-work jobs, and university education. The freedom to explore a virtually limitless design space without having to ask permission has resulted in an explosion of innovation that continues to accelerate. Finally, the session will conclude with a look to the next several years. What happens as the increasingly interactive "web as platform" collides with the accelerating connectivity of Second Life? What new forms of business, research and activism appear as international groups collaborate within simulated places? As the false dichotomy of "play" versus "work" breaks down, how will society and culture adapt to a technically adept, international, online workforce that relies on technology generally identified as "a game"?
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13:24
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SecDocs
Tags:
science Event:
Chaos Communication Camp 2007 Abstract: What is the relationship between energy, information and complexity? How does nature organise itself, and why? How does evolution get from a bacteria to, say, a wombat? How far are we in understanding and simulating life and other complex systems? Although many of these questions are still largely unanswered, some interesting advancements have been made in recent years and decades. A number of these will be discussed and illustrated in this lecture. Why are organisms and ecosystems the way they are? While science has made great advances in explaining how the parts of such systems work, surprisingly little is still known about why and how the building blocks of living systems and their interactions actually came about. In recent decades we have begun to realise that phenomena such as self-organisation and 'emergent' properties of complex systems play an important role. Unfortunately such systems do not lend themselves very well to study by traditional scientific methods, hence the name 'complex systems'. The arrival of fast computers in the last two decades has made it possible to actually simulate the behaviour and evolution of large collections of simple 'agents'. This, coupled with advances in other fields such as genomics, thermodynamics, and information theory, has made that we are slowly beginning to understand why 'complex systems' behave the way they do.
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13:24
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SecDocs
Tags:
science Event:
Chaos Communication Camp 2007 Abstract: What is the relationship between energy, information and complexity? How does nature organise itself, and why? How does evolution get from a bacteria to, say, a wombat? How far are we in understanding and simulating life and other complex systems? Although many of these questions are still largely unanswered, some interesting advancements have been made in recent years and decades. A number of these will be discussed and illustrated in this lecture. Why are organisms and ecosystems the way they are? While science has made great advances in explaining how the parts of such systems work, surprisingly little is still known about why and how the building blocks of living systems and their interactions actually came about. In recent decades we have begun to realise that phenomena such as self-organisation and 'emergent' properties of complex systems play an important role. Unfortunately such systems do not lend themselves very well to study by traditional scientific methods, hence the name 'complex systems'. The arrival of fast computers in the last two decades has made it possible to actually simulate the behaviour and evolution of large collections of simple 'agents'. This, coupled with advances in other fields such as genomics, thermodynamics, and information theory, has made that we are slowly beginning to understand why 'complex systems' behave the way they do.
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7:01
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Hack a Day
This fantastic work by [Native18] shows a quad copter reproduction of the Heli carrier used by the Avengers. Following this thread (translated), you can follow along his thought process as well as his build process as he proceeds. The construction is mainly paper and lightweight foam, but it still manages to float and even take [...]
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12:01
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Hack a Day
I have often sat, gazing at my aquarium, wondering what life is like for those critters I keep captive. Are they bored and yearning to be set free? Are they content with their gluttonous lifestyle and constant pampering? This is a question that is often raised with animals of a higher order, like pachyderm in [...]
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16:01
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Hack a Day
We see a lot of projects related to Conway’s Game of Life, but this one is Hasbro’s Game of Life. The board game company recently commissioned a giant game spinner as part of a museum exhibit. Here’s the build log that shows how it was pulled off. The first thing to note is that [Jzzsxm] [...]
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21:54
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SecDocs
Tags:
lifestyle social Event:
Chaos Communication Congress 25th (25C3) 2008 Abstract: The tools are at hand to free you from the bonds of consumer slavery. No longer must you rely on distant and faceless factories or bow down before the false idols of mass produced consumer manufactured items. Never again look into the aisles of oblivion filled with mass produced products. Take rapid prototype manufacturing into your life and return to a time before corporations robbed you of our individualism. A cottage industry paradise awaits those with the digital skills and the means to acquire or build the machines that can actualize the items that exist now only in your imagination.
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9:01
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Hack a Day
[Matt Oppenheim] wrote in to share his work with us. He has been modifying the interfaces of electronics for the visually impaired. It started off with cassette decks. As [Matt] points out, many people who are visually impaired use cassettes for their audio books and newspapers. [Matt] added some touch sensors to the buttons so [...]
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14:01
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Hack a Day
[Duality] just finished programming Conway’s Game of Life on a character LCD. The game is a great programming exercise that everyone should undertake at one point or another. It uses a very simple set of rules to evolve the playing area from a given starting state. In this case the game grid is only 64 pixels, [...]
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6:37
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Hack a Day
Unfortunately, none of our writers are located in California this year. This means that we weren’t able to go to the Bay Area MakerFaire and see the cool stuff for ourselves. We have been following along on the web though and a few projects have caught our eye. The rig you see above is a physical [...]
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21:46
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SecDocs
Authors:
Frantisek Apfelbeck Tags:
science Event:
Chaos Communication Camp 2011 Abstract: The regular consumption of life foods was very important for healthy life style thousands years ago and the same applies for today. The use of today's scientific knowledge in combination with current technology will allow us to optimise these techniques. Cultural heritages of human societies around the world include sets of traditional techniques for life-culture foods and beverages preparations the consumption of which was part of everyday life. Documentation and analysis of these techniques can result in deeper understanding of the relationships of the local communities and their environments that has allowed them to live in these locations for many generations. This project discovers and distinguishes key functional elements of these relationships to promote them. This can result in more efficient and environmentally friendly food and beverage culturing approaches combining traditional wisdom with today's scientific understanding and technology, activity described as food and beverage hacking. Open source practices will facilitate promotion of these newly developed approaches and techniques in various communities around the world, improving their sustainability and decreasing their impact on the environment.
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12:01
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Hack a Day
[radicade] wanted to know what real life portals would look like; not something out of a game, but actual blue and orange portals on his living room wall. Short of building a portal gun, the only option available to [radicade] was simulating a pair of portals with a Kinect and a projector. One of the [...]
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13:08
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Hack a Day
We’re going to have to take [Mike's] word for it that he built Conway’s Game of Life with high-definition video output. That’s because this screenshot is his only proof and it looks a bit fuzzy to us. But we are interested in the project which used an FPGA to generate a 1080p VGA output of [...]
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6:01
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Hack a Day
[Aaron Horeth] had a pair of headphones that had seen better days, and before he tossed them out, he realized that he could use them to build a set of custom cans. He had always wanted a pair of headphones with a detachable cord to prevent damage when tripped over, and thought that his old [...]
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7:01
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Hack a Day
What can you do with a broken Compaq SLT 286? Its briefcase-like size and shape actually make for a pretty interesting portable electronic prototyping station. [Philip] gutted the components and started adding back the items he most commonly uses when developing a project. He shares all of the details in the video after the break. [...]
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12:03
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Hack a Day
Cruising estate sales can be a total crapshoot – sometimes you find a goldmine, other times nothing but junk. [John Ownby] recently found a sleek-looking old blender at such a sale and decided to take it home. The chrome plated base and fluted glass immediately caught his eye, but he didn’t buy the blender so [...]
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5:01
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Hack a Day
The real life Mudkip Wooper Pokemon seen above is an axolotl, a salamander-like animal that lives in only one lake near Mexico City. These adorable animals can be bred in captivity, but keeping them is a challenge. [LRVICK] decided he didn’t want to throw down hundreds of dollars for an aquarium cooler so he built his own out [...]
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13:53
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Hack a Day
In our digital age prying eyes are everywhere. The sad thing is that they may even belong to your own government. But no matter who it is, there are some things you can do to keep your private digital devices and content as secure as possible. The link above goes to [Jerry Whiting's] discussion on [...]
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10:34
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Packet Storm Security Exploits
Black Hat Academy has decided to go open source with the Bleeding Life 2 exploit pack. This is an exploit pack that affects Windows-based web browsers via Adobe and Java.
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10:34
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Packet Storm Security Recent Files
Black Hat Academy has decided to go open source with the Bleeding Life 2 exploit pack. This is an exploit pack that affects Windows-based web browsers via Adobe and Java.
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10:34
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Packet Storm Security Misc. Files
Black Hat Academy has decided to go open source with the Bleeding Life 2 exploit pack. This is an exploit pack that affects Windows-based web browsers via Adobe and Java.
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11:01
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Hack a Day
[Bill Zimmerman] is in Cameroon and has been posting some really interesting articles about life in the central African nation. It comes as no surprise that imported goods can be prohibitively expensive for many of the country’s residents, so building tools and goods is way to improve life and save money. The image above is [...]
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16:01
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Hack a Day
Chances are you have already heard of the passing of [Dennis Ritchie]. We admit, we’re among the throngs who knew little of his life, but [Cade Metz] has posted an excellent remembrance of his life which we think is well worth reading. [Dennis] passed on October 12th at the age of 70. This image shows him receiving [...]
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11:01
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Hack a Day
[Holzleim's] flashlight build is quite impressive. And the rise and fall of the hardware is quite a story. He designed it as a handheld light, relying on batteries to power a multitude of high-power LEDs inside.From the collection of four 5350 mAh lithium polymer cells he was able to achieve a peak power output that [...]
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8:03
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Hack a Day
Ah, to live the life of a cat. The lazing about, the food delivered on demand, and the elevators – oh the glorious elevators. No you didn’t misread and we haven’t gone crazy. We were sent a link to the video below just the other day, and while it is nearly two years old, it [...]
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4:05
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Hack a Day
If you find a crusty old IT guy and give him half a chance, he’ll probably regale you with stories of how things were done “in the old days” where no one had their own computer and everyone worked on mainframe-connected dumb terminals. [JSTN] yearned for a true to life terminal display that he could [...]
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15:01
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Hack a Day
The iWallet is a slick little device if you’ve got a big wad of cash burning a hole in your pocket. The $600 price tag was a little much for [cmw] to swallow, so he bought a water damaged iWallet on eBay with hopes of repairing it. Once took a close look, he knew that [...]
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4:01
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Hack a Day
We believe that some of the best things in life are built from half-assed ideas and held together with duct tape. Take this fan-powered Razor scooter [Charles Guan] built, for example – it’s chock full of both. Having built a ducted fan-powered shopping cart in the past [Charles] is no stranger to ridiculous ideas. After a [...]
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10:06
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Hack a Day
Sometimes it’s just plain fun to over-engineer. [Stephanie] gets a warm fuzzy feeling when she successfully adds way more electronics components to a project than she really needs – just because she can. We can’t really argue with her if that is the intended goal, nor can we find fault with the sweet Game of [...]
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12:25
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Hack a Day
[Fede.tft] wrote in to tell us about some work he’s been doing to save battery life for LED dominoes. He originally got the idea after reading this post about the electronic gaming pieces. That project was aimed at the 555 timer contest and therefore, used a 555 timer. [Fede.tft] calculates the battery life for the [...]
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11:01
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Hack a Day
The first specs we look at when choosing a cellphone are the battery life numbers. We know that eventually we’re going to see performance loss, and [Dr. West] wanted to see if there’s a way to delay the inevitable. What he found is that ambient temperature affects the battery throughout its life. He set out to [...]
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13:01
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Hack a Day
As a kid, [Wes] always dreamed of building a full-size, functional R2-D2 droid from Star Wars. While most youthful aspirations such as this fall to the wayside amid adult responsibilities and commitments, he did not allow his dreams to disappear along with his childhood. He began his droid-building journey armed only with his dreams and [...]
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9:01
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Hack a Day
While the Sega Dreamcast has long been out of production, there is an avid fanbase that loves the console dearly. As with many CD/DVD-based consoles, the Dreamcast can sometimes run into issues reading discs, at which point all games are unplayable. Instructables user [Andrew] got his hands on a pair of the consoles and found [...]
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7:01
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Hack a Day
We were sent [Dr. Offset’s] most recent project, a kid’s toy that is half sculpture/half noisemaker, but 100% cool. The device uses several 555 Timers and is his entry into the 555 Design Contest, which wraps up in just a few days. To really enjoy his creation, you need to suspend disbelief for a moment, [...]
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10:30
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Hack a Day
[Foobarbob] posted a pretty simple job of bringing an LCD viewfinder back to life. He doesn’t specify what was wrong, but since he replaced the backlight, we’re guessing that was the main issue. It was pulled off of a JVC camcorder. The camcorders with LCD viewfinders are getting more and more common at garage sales, [...]
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9:31
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Hack a Day
White board beats chalk board, LED marquee beats white board, and an LED white board trumps them all. This hybrid lets you draw on the surface with dry erase markers while Conway’s game of life plays out underneath. [Bert] sent us this tip after seeing yesterday’s office marquee. This version is quite similar in appearance but [...]
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11:00
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Hack a Day
Your hamster lives to good life, with food delivery and a maid service that cleans up after him. [DanF] helped to brighten up this hamster’s life even more by improving its exercise equipment and giving it a small night-light as well. This project adds a low RPM alternator to the hamster wheel. The first part [...]
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8:00
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Hack a Day
Life-sized Star Wars replica props, it’s one way to keep the ladies away. But if you’re going to make them, you should do it right. [Bradley W. Lewis] spent some serious time getting this [Obi-Wan Kenobi] lightsaber right. The seven-page build log provides plenty of eye-candy. We especially enjoyed the machine and coloring of he [...]
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7:00
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Hack a Day
[MicroMinded] took us way back to our childhoods with his experiments and subsequent YMstream music player based on the Yamaha YM2149 sound generator used in old arcade systems, computers, and even phones (think chiptune). This reminds us of the Chipophone, only this time the sound is achieved from ICs used back in the day, rather [...]
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7:10
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Hack a Day
This installation by artist [Nils Goudagnin] is a recreation of the hoverboard from Back to the Future II. We would like to see inside that plinth. We’ve seen levitating magnets before, but this is particularly stable. He says he is using lasers and a control system of some kind to stabilize it. Just to guess, [...]
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12:02
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Hack a Day
Project J.A.R.V.I.S. is an attempt to create a digital life assistant, or DLA. The name comes from the version in the movie Iron Man. While the details of the build are pretty slim, you can see that he’s using a mac mini for the base with an Arduino controlled RFID reader at his door. What [...]
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6:30
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Hack a Day
Follow along with [Victor] through the journey of building a life size replica of R2D2. While you may not be able to scrape too many specific details from the video, it is still great to see the project progress from his first cut to the finished product as well as some fun little outings. His [...]
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9:00
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Hack a Day
This hoodie senses your heartbeat and uses it to control Life. Conway’s Game of Life, popular in all kinds of electronics projects, uses a grid of cells coupled with a set of rules to mimic the life and death of simple organisms. This iteration displays the game over your own heart, then taps into your [...]
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11:00
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Hack a Day
If you’ve played any of the Splinter Cell games you’ll remember the PDA that [Sam Fisher] carried around with him. What if you could have one of your own when playing capture-the-flag? [Brad] has created the ZephyrEye as an electronic command and communications device for real-life games.
Each player carries around their own unit. The ZephyrEye [...]